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Oh no! I was hoping to use it on ALL settlements A good idea is to pick the town you love and let that one auto build and not have too many going on. Or the vanilla game decided to attack oberland station 3 times with supermutants which resulted in something getting damaged and the town progress freezes so you have to blow the whole thing up and start over. Or don't use alternative start mods or the workshops will be all unaligned resulting in weird settlements and so on. For instance don't let it build starlight drive in or you risk a permanent ctd whenever you get in range which cannot be fixed even with their remote destruction tool. It includes a progression system, a more interesting settler needs system, and rewards to help settlements matter more.Originally posted by Robineus:It's a great mod but it's incredibly sensitive, there are plenty of do's and don'ts which aren't listed anywhere until you go and look them up to find out why it broke your game.
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Sim Settlements is a Mod for Fallout 4 that allows you to build zone objects that tell the settlers what type of buildings to create in different areas of your settlement and they will do so. (The city itself of course takes longer to upgrade). Complete numbers breakdown on the wiki here. One sleep cycle counts as one day no matter how many days you might sleep, so you can’t sleep your way through the whole upgrade period. How long does SIM settlements take?ĥ days from level 1 to level 2, 10 days for level 2 to level 3. The City Manager 2078 Holotape and ASAM sensors are located on a desk and surrounding file cabinets. Located on the third floor of the building on the left before reaching Preston Garvey.
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